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Old Nov 13, 2010, 03:12 AM // 03:12   #61
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ive been vanqing in factions but switch to para which was in nf to put stuff onto. but strangly i had to load files for it. it is just me or did anyone else have this issue? i did see two other people in it could that have done it?
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Old Nov 13, 2010, 03:14 AM // 03:14   #62
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Originally Posted by Grumpy Bear View Post
Isle of the Nameless. Not particularly interested how it works in PvE tbh...
Multiacctd humans only in PvP Isle, still not seeing the issue.

Keep in mind your party members still need to be in earshot of target.

I have also noticed loading some files in areas if you don't -image. Maybe they snuck in some graphics for a future update.
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Old Nov 13, 2010, 03:15 AM // 03:15   #63
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So why is this update bad for HA and why should anyone care about that place?

Overall this balance is meh. Healing burst looks interesting though.
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Old Nov 13, 2010, 03:18 AM // 03:18   #64
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From a PvE perspective I like the idea of using healing burst for MM/Spirit parties.

And believe it or not I'm actually pretty happy they changed barbed signet to work on all necro skills so we could use it with Necrosis now, there was just no real reason to make the PvE version spell only, it's not like bleeding is that useful in PvE anyways.

Last edited by Necromas; Nov 13, 2010 at 03:20 AM // 03:20..
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Old Nov 13, 2010, 03:18 AM // 03:18   #65
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Dear Anet, what am I supposed to do in capture points vs fire eles??
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Old Nov 13, 2010, 03:20 AM // 03:20   #66
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Guess it's all they had time for right now. Leaves me feel hanging.
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Old Nov 13, 2010, 03:22 AM // 03:22   #67
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jesus tap dancing christ, just remove HA from the game already, anet. can't believe how horribly they manage to screw every single move they make up.
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Old Nov 13, 2010, 03:27 AM // 03:27   #68
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Heal Party Stealth Nerf:

Heal Party now only heals for about half the compass, as opposed to the entire sphere of influence.

Noooooooo.

Edit: In PvE AND PvP

Last edited by Kaida the Heartless; Nov 13, 2010 at 03:34 AM // 03:34..
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Old Nov 13, 2010, 03:29 AM // 03:29   #69
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To all the HAers complaining about fire eles, you do know there is this thing called positioning, right?

Jesus, what are people gonna do once GW2 comes around?
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Old Nov 13, 2010, 03:35 AM // 03:35   #70
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Originally Posted by Apok View Post
To all the HAers complaining about fire eles, you do know there is this thing called positioning, right?

Jesus, what are people gonna do once GW2 comes around?
to all people that dont play HA, you do know there is this thing called altar points that u must stand in, right?
Jesus, when are people gonna get a brain before commenting?
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Old Nov 13, 2010, 03:40 AM // 03:40   #71
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Bunch of morons Anet is....
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Old Nov 13, 2010, 03:42 AM // 03:42   #72
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Lame, I was hoping Heal Party's change to spirit range was intentional.
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Old Nov 13, 2010, 03:43 AM // 03:43   #73
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Well, can't interupt fire Ele's.

Guess everyone is going to have to actually push against the other team before humping the cap point.

What did people do before Healer's Boon?!
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Old Nov 13, 2010, 03:44 AM // 03:44   #74
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Quote:
Originally Posted by diabiosx View Post
Dear Anet, what am I supposed to do in capture points vs fire eles??
Dshot, Savage, Pblock, PD, Pleak, KD, sentinels, the list goes on.
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Old Nov 13, 2010, 03:45 AM // 03:45   #75
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sooo 3rd build update. what was this for? oo;
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Old Nov 13, 2010, 03:47 AM // 03:47   #76
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I foresee a paragon meta!
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Old Nov 13, 2010, 03:48 AM // 03:48   #77
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Lame, I was hoping Heal Party's change to spirit range was intentional.
This. Apparently Heal Party's range was mistakenly changed to approximately spirit range, and this third update just fixed it. But I do not know what else it did.
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Old Nov 13, 2010, 03:52 AM // 03:52   #78
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Dear Anet, why must you nerf everything to hell with the very few updates you DO provide [roughly every few months]? Do you want your game to die faster?
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Old Nov 13, 2010, 03:57 AM // 03:57   #79
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Originally Posted by Kaida the Heartless View Post
What did people do before Healer's Boon?!
Hall Holding.
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Old Nov 13, 2010, 04:05 AM // 04:05   #80
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I'm kinda bugged that mesmer skills didn't get nerfed enough. For pvp use, it would have been great if there was either a shorter duration, or if a limit to how many times it activates had been introduced.
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